Is Aotr Capped at 12 Fps? Fact-Checking the Stutter Controversy
To understand why a game can display 144 FPS while looking like a flipbook, one has to separate the visual frame buffer from the animation tick rate. Games built on large-scale multiplayer platforms like Roblox decouple character animation loops from the client's GPU rasterization engine. Your graphics card paints fresh frames 120 or 144 times every second, but the internal skeletal rig only updates its spatial position when the client receives or processes an animation tick.
When server networks congest or local scripts bottleneck single-core CPU threads, the game engine drops animation ticks to preserve basic player movement physics. The engine skips skeletal in-betweens. The result is an unsettling visual disconnect: background geometry glides past at a buttery 60+ FPS, while your character model updates its running or swinging cycle at roughly 12 to 15 Hz. Hardware monitors will register a flawless framerate even though the visual motion on screen appears completely broken.